UPDATE HYPE! 3.0! | Ravenhearst 3.0 MOD 7 Days to Die | Let's Play Gameplay | S02E01

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This site works best with JavaScript enabled. Please enable JavaScript to get the best experience trader 7 days to die xbox one gameplay this site. My nephews and I have started posting Minecraft videos on my YouTube channel!

Fairly random, but enjoyable. Most popular MC vid so far is the one Vechs laughed at on Twitter! All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd.

You can merge your accounts by clicking here. Curse Help Register Sign In. Home Minecraft Forum Minecraft: Java Edition Suggestions Peaceful Villagers: I don't tend to play Peaceful, but I recently found a very neat map with a village close to the start, and after enjoying it for a good long time on Survival, I decided to recreate the map and try it on Peaceful. Trader 7 days to die xbox one gameplay out that there's a couple items you can't get on Peaceful.

I knew that, but it never mattered much to me until it started to actually impact my gameplay here. The farmer asks me to catch fish for him, and I have to hunt down an abandoned mineshaft trbinaryoptions platform get the cobwebs to make a fishing pole.

Besides the need for bonemeal, which'd make it easier to garden one of the big pastimes in this village, actually and potentially help me dye sheep, there's a whole pack of dogs near the start here, and I can't tame a one of them! Not only does this restrict my options as far as gameplay, it endangers my sheep, and that bugs me. Now, you can get Ender Pearls from villagers. This got me to thinking: Why not have the villagers go further to bridge the gap between mob drops and Peaceful?

Suggestion Part One Farmers can sell String. I mean, you do sell them Wool, which IRL is used to make yarn and such. I always thought that you ought to be able to turn wool into string yourself, but trader 7 days to die xbox one gameplay it's better this way because it does take a bit of skill to be able trader 7 days to die xbox one gameplay work a spinning wheel. Butchers can sell Bones.

This makes a lot of sense! I used to think it would be realistic for all animal kills to give you bones, but honestly, on normal gameplay I get more bones than I can use anyway. But a butcher selling Bones, and Bone Meal directly, would be perfect. I suppose eventually we could have a Miner villager who sells you explosives, but that's not important to my style of play. Suggestion Part Two These aren't about improving Peaceful, but trades that seem like they should already be in the game.

Farmers should buy Eggs. When I originally thought about this, I was going to say the numbers should be 12, 18, 24, 30, 36, maybe even higher 42, 48, 54, 60because they are dozens and half-dozens Incidentally, I'd like to be able to set the villagers on "Vegetarian" mode, where they don't ask for trader 7 days to die xbox one gameplay sell meat.

I was pleasantly immersed in the game the other day, trader 7 days to die xbox one gameplay to realize that in order to progress in the trades, I'd have to kill a bunch of my chickens. Unfertilized eggs are not baby chickens, and will never become baby chickens; it's not the same as killing a chicken.

For those who didn't know. Farmers do buy Wheat, and since villages commonly trader 7 days to die xbox one gameplay with fields, I treat this like a day job: But they don't buy Carrots or Potatoes. I ended up with stacks and stacks of potatoes carrots can at least breed pigsand while they're trader 7 days to die xbox one gameplay for food, this is useless on Peaceful since the hunger bar is tied to difficulty I would really like to play Peaceful with Hunger, myself.

But suppose farmers could buy more ingredients: Gathering crops would be a way of getting paid. So, Farmers should buy more crops. And why is it that for every other type of meat, the villager buys raw and sells cooked - and they buy wheat and sell bread - but for fish, they buy cooked and don't bother with raw at all?

Here's a minor thought: Priests should buy Lapis Lazuli. I know that for me, Lapis Lazuli is dye and decoration and I like it a lot, but for dedicated miners who don't decorate much, I'm sure they run across more lapis lazuli than they know what to do with. Why not sell it to one of the villagers?

The priest or librarian would make the most sense. If we ever get more gems, selling them to the villagers would provide a way to fund any number of purchases of goods. But for right now, this is enough. Yeah, you can get bones in pyramids, so technically it's possible to find them on Peaceful. But that's of little help to the average player, especially in trader 7 days to die xbox one gameplay case like mine where you spawn near a bunch of dogs you want to tame, but a pyramid is nowhere to be found.

Dogs are useless to Peaceful mode? People like to have pets, after all. It keeps them from attacking sheep. Last edited by Kilyle: Rollback Post to Revision RollBack. This is a very sensible suggestion, and one I like very much. Anyone who says "You don't need bones on Peaceful" has never tried to do a large project requiring wood. Not just fishing, but tripwires. Peaceful is a great way to play with Redstone, and to do that well you need to be able to make everything.

Also, this fits in with my thoughts on Hardcore mode and hunger, as detailed here. Last edited by AnonTheMouse: Check out my 5 Rules of Game Design! First off I like the ideas so! But the following made me laugh. This is a good idea. Personally, I'd like to see a difficulty between Peaceful and Easy where there are no monsters, but you need to eat and don't super regen life.

That way survivalists can play realistic "survival" that doesn't include fantasy monsters. Zenny, I agree that we ought to have survivalist abilities without monsters. That is why I think that difficulty should be customizable. Imagine all of these possible custom modes and mode elements: Peaceful, but with hunger enabled and regen off entirely. You can't regain health unless you find a way to make healing potions which you'd have to be able to make in some fashion in peaceful.

All mobs off except zombies and skellies. Night of the living dead! No spiders - good for players with arachnophobia. No creepers - good for players fed up with having their homes exploded. Or players with lag that makes it difficult to fight creepers well.

Spiders are passive mobs, and the texture pack makes them into futuristic space cows. Chickens want you dead. Chickens are passive, but all other usually passive critters are harmful to the touch; wolves actively try to eat you; and the only regular mobs are giant spiders, which also try to eat you.

All mobs, including squid, actively want you dead. All mobs are on, but they're all passive. My 6-year-old niece trader 7 days to die xbox one gameplay frolic with the happy creepers in her beautiful pink texture pack. And I can slowly introduce her to the game mechanics via the need to keep fed.

All of these would be possible with the vanilla game and a texture pack, if you could set which elements are active, rather than have the difficulty set them for you. Can you imagine a Hardcore version of number 2? Undead everywhere, hunger to deal with, and if you die it's game over. I think number 8 would be insane since Steve is also a mob This would be quite practical for NPC villagers.

Hope to see you all here! I'm open to more discussion about the modes there, including thoughts about specific modes on that list, and additions to the list if you can think of any. I would love to see these possibilities open up to the community of texture pack artists and custom map designers, without any need for a mod.

You can already survive without monsters, but with hunger. Even with starvation if you play on hard. The monsters will then only spawn from spawners and monster eggs, so you can still get your bonemeal if you find a dungeon trader 7 days to die xbox one gameplay a skeleton spawner. The suggestion seems a little bit redundant to me, because in Peaceful you don't have to eat and you can protect sheeps from wolves by simply put a decent fence or wall around them.

And part of the Minecraft gameplay is that you just trader 7 days to die xbox one gameplay to kill monsters to get all the items, so that playing without monsters will restrict you. However, I do not have really problems with the suggestion, as long as not every monster item will be available through trading.

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